ReDex: Repairing Sim-to-Real Dexterous Policies
by Finger-Level Compliant Interaction

TL;DR ReDex repairs simulation-trained dexterous policies with finger-level human corrections and force feedback, enabling autonomous real-world manipulation.

Abstract

Dexterous manipulation policies trained in simulation often fail to transfer to the real world because of errors in contact timing and force regulation. Yet these policies can retain useful multi-finger coordination for task progression. We propose ReDex, a framework for adapting a simulation-trained base policy to the real world by correcting local contact failures and incorporating tactile feedback. Starting from a proprioception-only base policy, ReDex allows a human operator to physically correct contact failures at selected fingers under compliant control during real-world rollouts, while the frozen base policy continues to control the remaining fingers. These rollouts combine base policy execution, human-corrected finger motion, and fingertip force observations. We reconstruct force-informed targets from these rollouts to train a standalone force-conditioned policy via behavior cloning. This design reduces human correction effort, enables learning of contact regulation from real-world interaction, and introduces force feedback into a proprioception-only policy without tactile simulation or complex full-hand teleoperation. We evaluate ReDex on two challenging, contact-rich dexterous manipulation tasks on real hardware. Compared with sim-to-real transferred base policies, ReDex increases Object Flipping success rate from 14% to 86% across two objects and average Screwdriver Rotation progress from 26.0% to 95.3% across three objects.

Pipeline

ReDex pipeline: simulation-trained base policy, finger-level human correction, and a force-conditioned policy. Correction combines compliant control, force-informed targets, and transition blending to create training data.

Real-World Results

The repaired policies flip objects and rotate screwdrivers autonomously.

Object FlippingSuccess rate (%)
0 25 50 75 100 Cuboid · Base (RMA): 16%16 Cuboid · Gated Correction: 12%12 Cuboid · Continuous Correction: 4%4 Cuboid · Ours: 80%80 Cuboid Cellphone · Base (RMA): 12%12 Cellphone · Ours: 92%92 Cellphone
Screwdriver RotationMean rotation progress (%)
0 25 50 75 100 Normal · Base (RMA): 26%26 Normal · Gated Correction: 42%42 Normal · Continuous Correction: 36%36 Normal · Ours: 95%95 Normal Small · Base (RMA): 33%33 Small · Ours: 99%99 Small Large · Base (RMA): 19%19 Large · Ours: 92%92 Large

25 trials per object–method pair. Flipping: stable 90° reorientation. Rotation: progress toward 360°, measured in 90° increments. Base: simulation-trained RMA.

How Humans Provide Help

Target reconstruction

Failure Cases

Correction FailureBase policy · During correction

The phone slips out of the grasp during human correction.

Incomplete ReorientationBase policy

The cuboid slides without completing the flip.

Non-Gentle ContactBase policy

The flip completes with abrupt contact.

Normal ScrewdriverBase policy

Finger motion does not sustain rotation.

Small ScrewdriverBase policy

Repeated regrasping produces little rotation.

Large ScrewdriverBase policy

The handle makes little rotational progress.

Early ReleasePolicy without force

The cuboid drops back to the tray.

Incomplete FlipPolicy without target

The cuboid stays tilted instead of flipping.

Dropped ScrewdriverBase policy

The screwdriver slips through the fingers and drops.